We turn innovations that need explaining into something you can experience live — at trade fairs, events and on stage, in shows, exhibits and brand spaces. Don’t claim. Show.
What we do
Three disciplines. One team.
Strategy
Sharpening the brief, storyline, dramaturgy. Before anything lights up, it has to hold — ready to be signed off inside your own house, feasible on budget and on schedule.
Design
Media surfaces, interfaces, motion systems. Screen and spatial logic as one system — from broadcast design to the LED wall.
Technology
Realtime, AR, touch, sensors, media servers. When it is live there is no second take — we are at the controls until the show is through.
Selected Work
Selected projects
All Work
Showcase
Global IT/IO
Volkswagen Group · 2025 02CARIAD at IAA Summit
CARIAD · 2025 03Techtalk
Volkswagen Group 04T-Roc Launch
Volkswagen · 2025 05Media Get Together
Volkswagen Group China · 2024 06Group Night
Volkswagen Group China 07SalzGiga
Volkswagen Group 08New Auto
Volkswagen Group 09Power Day
Volkswagen Group 10Fendt 300 Vario
AGCO Fendt 11Allplan at BAU
ALLPLAN / Nemetschek 12BMW Welt
BMW Group 13Junior Campus
BMW Group 14BMW i5 Touring
BMW Group · 2024 15WE & AI Summit
Volkswagen Group · 2024 16Annual Media Conference
Volkswagen Group 17Annual Press Conference Volkswagen
Volkswagen 18SPEED+ Award
Volkswagen Group Technology · 2025 19Annual Media Conference
Volkswagen Group · 2025 20Media Night Geneva
Volkswagen Group 21Škoda in Geneva
Škoda Auto 22Tiguan Allspace
VolkswagenServices
From concept to show
Before anything lights up, it has to hold: we sharpen the brief, build the stakeholder logic, condense the core message and develop storyline, dramaturgy and experience concept from it. Ready to decide on in your own house, doable on budget and on time.
- Sharpening the brief and audience/stakeholder logic
- Core message and message hierarchy
- Storyline and dramaturgy
- Experience concept with visualisation
- Technical feasibility and budget range
Media surfaces, interfaces and motion systems that carry brand and content: we design screen and spatial logic as one system, from broadcast design to the LED wall, consistent across every surface.
- Media design concept across all surfaces
- Screen and interface design
- Motion design and animation systems
- Broadcast/on-air design
- Design systems built for reuse
Interaction turns spectators into participants: touch applications, gesture-controlled surfaces, sensors and realtime content activate visitors at the stand, in the brand space and on campus. Self-explanatory and stable in operation.
- Touch and multitouch applications
- Gesture control and sensors
- Realtime content (e.g. Ventuz, Unreal Engine, Unity)
- Visitor activation and lead mechanics
- Operating concept and on-site support
Content that makes complex products and technologies understandable: 2D/3D motion, product and technology visualisation, films and show assets, produced for stage, trade fair and broadcast, in realtime or classically.
- 2D/3D motion design
- Product and technology visualisation
- Film production and video post
- Show assets and on-air/off-air graphics
- Augmented reality content
When it’s live, there is no second take: we plan the playback, run media servers and playback, rehearse with the speakers and stand at the desk as operator until the show is over.
- Technical concept for playback
- Media server and playback logic
- Realtime content with animation & programming
- Rehearsals and speaker integration
- Show operations and live direction on site
From the touch table to the walk-in installation: we develop exhibits that make products which need explaining self-explanatory. Software, hardware integration and operating concept from one team, ready to reuse at the next stop.
- Touch tables and media walls
- Holobox and HYPERVSN
- Installation architecture & exhibition design
- Hardware advice and integration
- Installation, briefing, operating concept
At some point the template stops carrying it. When the board explains the strategy, when figures are disclosed in front of running cameras, when a product is seen for the first time, dramaturgy decides: what comes first, what gets left out, when the image takes over the statement. We build corporate presentations and keynotes from the first thought to live direction. PowerPoint is one tool among many in that, and rarely the decisive one. Interactive animation and well-judged dramaturgy bring the message to life and put speaker and content into the spotlight.
- Storyline, message hierarchy and dramaturgy
- Slide system and master slides for your own use
- Stage set, media surfaces and motion design
- Realtime playback, augmented reality and moving image
- Rehearsals, presentation coaching and live direction on site
How to start




















